![]() While it will also apply to weapons with multiple damage types like Hard Light, in theory, a player could need up to three armor mods if they're using three separate damage types. Beginning in the new expansion, Orb generation on weapon multikills won't be tied to the weapon's Masterwork status, but rather be provided by a suite of armor mods tied to the Helmet Armor Mod socket.Īccording to Bungie, each mod will apply the Orb-generation effect to all weapons the player has equipped of a certain damage type. With the Witch Queen expansion only weeks away, Bungie has decided to make a change to Orbs generation. There have been a few complaints, namely that exotic weapons lacking a catalyst cannot be masterworked to generate the orbs, but it was a fairly straightforward system. ![]() The masterwork and Orbs of Power system have been in place for years. RELATED: Destiny 2 Reveals Major Changes Coming to Artifact Mods, Masterwork Gear, and More It is important to note that Orbs of Power will only be generated on weapon multi-kills rather than every kill. Once generated, the glowing orbs will fill up the player's super gauge. Up until the release of the Witch Queen expansion, Orbs of Power were generated by using masterwork weapons, using exotic weapons equipped with their completed catalyst, or by casting supers. ![]() There were a number of announcements, but the one that got the Destiny 2 community riled up was the change to how Orbs of Power are generated. Bungie's weekly update on all things Destiny 2 made its first appearance of 2022 this week. ![]()
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